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Home > Popular Commercial Games > Board Games > Clue / Cluedo Board Game Rules and Strategy

Clue
(or Cluedo)
Board Game Rules and Strategy

Clue (North-American Brand name; also known as Cluedo everywhere else) is a board game that requires deductive logical reasoning ideal for 3 or more players.

The game takes place upon a backdrop that involves murder! Players assume the role of amateur detectives who must uncover the identity of the murderer, the murder weapon, and the place where the murder was committed.

Let's Play Clue (Cluedo)!
Clue Logo

Clue (Cluedo): Board Game
The Clue Game Package
The Clue Game Board
Clue Gameplay Mechanics
Clue Tips and Strategies
More Tips and Strategies

The game is marketed by Hasbro, and has enjoyed numerous different incarnations in film, television game shows, books and video games over the years.

 

The Clue Game Package:

* The Clue game board

* Character tokens (to represent the player on game board)

* two 6-sided playing dice

* A set of cards representing the 6 suspects

* A set of cards representing the 6 rooms wherein the murder may have taken place

* A set of cards representing the 9 possible murder weapons

* A deck of "intrigue" cards

* miniature models of the 9 murder weapons

* pen and pad for help in taking notes

* 3 to 6 Players (sold separately)

The Clue Game Board:

The game board is a representation of a house with 10 main sections (such as Dining Room, Kitchen, Pool, Spa) and hallways connecting the sections. Of the 10 sections, only 9 are potential locations where the murder may have taken place. The Pool area is used only by players who want to make their accusation.

Clue Gameplay Mechanics :

At the start of gameplay: The 3 decks of cards -- Murder Suspect, Murder Location, and Murder Weapon -- are shuffled separately. One card is drawn from each deck, and these 3 cards make up the correct Scenario of the murder. These 3 cards are placed in an envelope and secreted away. With 6 suspects, 6 locations and 9 weapons, there is a total of 324 possible scenarios.

The remaining cards are then shuffled together and distributed among the players.

Each player hold some Clues: Because each player holds some cards, they instantly know for sure which suspects, locations, or weapons are NOT involved in the crime.

Moving Around the Gameboard: From the starting point on the game board, players take turns rolling dice to move their tokens from room to room. Players are supposed to enter a room, then investigate a possible scenario involving that room.

Investigating a Scenario: A player investigates by voicing out a suggestion that the other players must disprove. For example: A player enters the Theatre and suggests "Mrs. White did it in the Theatre using a pistol".

Disproving an Incorrect Suggestion: Moving in clockwise direction from the player, the other players are tasked to disprove the suggestion by showing the player (and only the player) a card involved in the scenario he suggested. Any player who cannot disprove the scenario must pass his turn. On the other hand, a player who has a card to show must do so.

The Player's Turn Ends: Only one act of disproving a scenario is necessary in each turn. Once a suggestion is disproved, the turn ends and the next player rolls the dice to begin his turn.

A Process of Elimination: By taking note of who disproves what suggestion; by making smart guesses as to what card was shown in order to do so; and by looking at the possibilities within the context of the cards that the player holds in his hand... A player comes closer and closer to ascertaining the facts of the crime.

The Revelation (Making a Final Accusation): Each player is entitled to make one final accusation that will either win him the game, or causes him to lose in ignominy. After all, a detective who snidely makes a false accusation deserves to retire in shame.

To Win, or Retire in Shame? The Player enters the Pool area to make his accusation. A Dramatization: "I declare that Mrs. Peacock did it with the dumbbell in the Guest House!" The other players hold their collective breath as I open the envelope and, with a smugness borne of utter confidence in my little grey cells, I peek at the cards therein, to find ...
* The revelation is a success: Player wins and the game ends
* The revelation is a failure: Player loses his chance to win, but must continue to participate in the game by revealing what cards he has to disprove incorrect suggestions subsequently made by other players.

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